I'm a programmer who enjoys making games from the ground up.
I primarily work with C++, with experience in Unity and Rust as well.
I'm also interested in graphics programming and pixel art.
My journey started with Construct 3, which I
found quite
limiting, and later I moved to Unity. Around that time
I learned C++ through making games with
Raylib,
and now I'm developing Flock,
my own game engine project built with C++ and OpenGL.