I'm a programmer who enjoys making games from the ground up.
I primarily work with C++, with experience in Unity and Rust as well.
I'm also interested in graphics programming and pixel art.
My journey started with Construct 3, which I
found quite
limiting, and later I moved to Unity. Around that time I
learned C++
through making games with Raylib,
and now I'm developing PiXF,
my own game engine project built with C++ and OpenGL.
C++
C#
Rust
GLSL
Unity
OpenGL
CMake
Git
HTML
CSS
Blender
A C++ game engine with ECS, graphics, audio, asset importing and serialization.
An experimental C++ logging library that is stream-based and supports formatting.
An N-Body simulator tech demo built with Rust and Macroquad.