Pixels

name = "Pixels";

About::Me

I'm a programmer who enjoys making games from the ground up. I primarily work with C++, with experience in Unity and Rust as well. I'm also interested in graphics programming and pixel art.

My journey started with Construct 3, which I found quite limiting, and later I moved to Unity. Around that time I learned C++ through making games with Raylib, and now I'm developing PiXF, my own game engine project built with C++ and OpenGL.

My::Skills

::Languages()

C++

C++

C#

C#

Rust

Rust

GLSL

GLSL

::Technologies()

Unity

Unity

OpenGL

OpenGL

::Tools()

CMake

CMake

Git

Git

::Additional.Skills()

HTML

HTML

CSS

CSS

Blender

Blender

My::Projects


PiXF

A C++ game engine with ECS, graphics, audio, asset importing and serialization.


SSBL

An experimental C++ logging library that is stream-based and supports formatting.


Gravity Simulator

An N-Body simulator tech demo built with Rust and Macroquad.